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Blizzard: WAR CRAFT III - Reign of Chaos Includes English User Game Manual

(Click to Enlarge) Blizzard: WAR CRAFT III - Reign of Chaos (Warcraft 3) (719546181981)
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Part Number: 719546181981

Product Name: Blizzard: WAR CRAFT III - Reign of Chaos. Includes English User Game Manual.

It has been nearly fifteen years since the war between the orcs and humans ended.

An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader.  The savage, green-skinned Orcs are one of the most prolific races of the Warcraft world. Although few are aware of it, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Relatively speaking, Humanity is one of the world's youngest races. Unlike Elves and Dwarves, Humans live brief lives full of change and strife.

Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.

The Day of Judgment has come...

Key Features:

  • Four unique races ... Armed with distinctive units, magical abilities, and weapons of war. 

  • Human Alliance Race
    Relatively speaking, Humanity is one of the youngest races of the world. Unlike Elves and Dwarves, Humans live brief lives full of change and strife. Thus, Humanity pushes itself to achieve great heights in empire-building, technology, and magical study. It is for this reason that Human kingdoms have expanded so drastically in such short periods of time. Overall, Humanity values virtue and honor and seeks only to safeguard itself against the forces of darkness. Aided by the Holy Light, Humanity has fought the hardest and suffered the most during the war against the Orcish Hordes.

  • Orcish Horde Race
    The savage, green-skinned Orcs are one of the most prolific races of the Warcraft world. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Azeroth through the dimensional gateway known as the Dark Portal and forced to make war upon the Humans. The Orcs are typically believed to be brutal and mindless, possessing no humanity or empathy for other races. Although few are aware of it, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Yet the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. In recent years the Orcs have begun to release themselves from the Demons' corruption, and rekindle their ancient, noble traditions.

  • Night Elf Sentinels Race
    The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors. Two nations of warriors new to the Warcraft Universe; the plague-ridden Undead and the mysterious Night Elves.

  • Undead Scourge Race
    The horrifying Undead army called the Scourge consists of thousands of walking corpses, disembodied spirits, damned mortal men and insidious extra-dimensional entities. The Scourge was created by the Burning Legion for the sole purpose of sewing terror across the world in anticipation of the Legion's inevitable invasion. The Undead are ruled by Ner'zhul, the Lich King, who lords over the icy realm of Northrend from his frozen throne. Ner'zhul commands the terrible plague of undeath which he sends ever southward into the human lands. As the plague encroaches on the southlands, more and more humans fall prey to Ner'zhul's mental control and life-draining sickness every day. In this way, Ner'zhul has swelled the ranks of the already considerable Scourge. Though Ner'zhul and his Undead Scourge are bound to the will of the Burning Legion, the Lich King constantly strives to free himself and gain vengeance upon the demons for damning him so completely.

  • Two New Nations of Warriors
    The Warcraft universe grows with the introduction of two new races for players to control.

  • The Night Elves are mysterious, shadowy beings and are one of the eldest races of the world. They have emerged from centuries of seclusion to defend the world from the coming apocalypse.The Undead is a plague-ridden army known as the Scourge that has come from the frozen wastelands of the North to topple civilization in its darkest hour.
  • A World in 3 Dimensions
    Blizzard is powering Warcraft III with its own 3D engine, providing a fully interactive world that incorporates non-player characters, wandering monsters, neutral towns, strongholds and temples, and environmental effects.
  • Multiplayer Mayhem
    Expanded multiplayer options over Battle.netŪ -  multiple game types (including team play and questing) and new game matching and tournament options.
  • High Resolution Support
    Warcraft III offers support for multiple resolutions and will take advantage of many features included with the latest 3D cards while supporting as broad a range of older cards as possible.
  • Legendary Heroes
    Legendary Heroes lead powerful armies while they complete quests, gain experience and acquire special items. As the core of each race's force, Heroes have the ability to advance in levels, learn new spells and abilities and confer special benefits to nearby units.
  • Special Items and Equipment
    Legendary Heroes can carry up to six special items in a small inventory. The items can turn the tide of battle as they grant the Hero the ability to cast offensive and defensive spells, heal units, utilize special abilities or gain bonuses to specific statistics.
  • Neutral Buildings
    Several types of Neutral Buildings exist, each with a different function. From selling Hero Items, hiring out Mercenaries, to healing nearby units of hit points, these structures confer a wide variety of strategies and surprises for even the most veteran of players.
  • Neutral Units
    There are numerous Neutral Units - known as Creeps and Critters - that inhabit the world of Azeroth. Creeps are hostile units that relinquish Gold when killed and sometimes guard valuable resources or Neutral Buildings. Critters are friendly neutral units such as sheep or seals.
  • Huge Spell-casting System
    Many types of spells are available to the clever player, including Offensive spells, Defensive spells, Counter spells, Autocast spells that are cast automatically, Auras, and the extremely potent Ultimate spells.
New Multiplayer Features:
  • Shared unit control between players
  • Trading of resources between players
  • Choice of army color
  • Observation mode
  • Ability to ally with computer players
  • Improved Battle.net Features:
  • New ladders including 1 vs. 1, 2 vs. 2, and clan ladders
  • Improved game filtering options
  • Anonymous matchmaking for games
  • Improved ladders that prevent "win trading"
  • Separate name space for Warcraft III on Battle.net allows players to obtain new account names without conflicting with those in previous games
  • Improved clan support with levels of membership, home clan channels and clan ladders
  • Advanced World Editor
    Advanced world design tools allow players to customize many aspects of the game including tile sets, character art, quests, mission objectives, unit types, AI, attributes, special abilities and spells.
  • Creeps

    Even the most expert travelers must be wary, for in the exploration of any map they're bound to encounter a variety of Creeps. Creeps are neutral units that generally don't like you, regardless of what type of blood runs through your veins. They will attack unprovoked, and they're very protective of their camps. This camp loyalty means that the Creeps will be in the same place on any given map anytime you explore that map.
  • If your hale and hearty band of travelers can keep their wits about them long enough to do battle with the various Creeps that populate each map, they stand to profit from their bravery. It's a well-known fact that once vanquished, Creeps give up varying amounts of experience, gold, and sometimes even valuable, mystical items--the tougher the Creep, the greater the reward. Creeps also give up the ghost permanently when you vanquish them, so your stalwart troops won't ever have to re-vanquish any Creep respawns.
  • Some Creeps might be willing to suppress their distaste for you long enough to join your cause...for the right price. These Creeps can be purchased at the Mercenary Camp. Otherwise, expect to stumble across hostile Creeps near town exits, at various choke points around the map, around extra Gold Mines, and defending Neutral Buildings. Ah the variety of Creeps you'll see...this page lists but a few of them.
  • Rock Golem: Rock Golems are huge, lumbering creatures that were crafted from magically imbued stone. These unthinking automatons were created to act as guardians over precious treasures and entranceways - and occasionally as bodyguards for eccentric wizards. Rock Golems are incredibly durable and feel no pain from either physical or magical attacks. They never tire - and they never relent their brutal attacks once activated.
  • Red Dragon:  Ruled by the mighty Dragon queen, Alextrasza, the Red Dragons exemplify the grace and serenity of life and nature. Though the Orcs captured the Dragon queen and raised her whelps as living weapons during the Second War, the Red Dragon flight has since regained its former power and sworn to uphold its ancient charge of defending the wild things of the world. Though noble and wise, Red Dragons are terrible enemies when their wrath is incurred. Their destructive, fiery breath is feared by all races - the Orcs in particular.
  • Ogre Lord: Using their immense bulk to terrorize their lesser ilk into service, Ogre Lords are often encountered guarding Gold Mines, Healing Pools and other valuable locations. Although they do not cast spells, Ogre Lords make up for their lack of magic with pure brawn, blasting their tree-trunk sized clubs into their enemies' skulls with unequaled fury.

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